




Story background of Prosperity Protocol:
The war was over.
The land lay in ruins, steeped in poverty. Hope for the future had all but vanished.
Then, one day, a simple farmer—armed with nothing but his bare hands and a pickaxe found it.
Voltaic Brine.
An energy source unlike anything the world had ever known. A liquid capable of storing and releasing vast amounts of power.
They called it Acid Gold.
Soon, machines awakened the world to possibilities no one had dared imagine—powered by voltaic brine batteries. Industry rose from the ashes. Factories roared back to life. The great upswing poured wealth and momentum straight into the failing body of communism, and from it, something new emerged.
A new government saw the light of day.
Universal Provision Socialism.
Under it, the people did not merely survive—they thrived.
Prosperity spread.
Peace endured.
In time, the citizens gave their government a new name,
not out of fear or decree, but gratitude.
From that day on, it was simply known as: The Prosperity Protocol.
👥 1–6 players
⏱️ 1½–2½ hours playtime
🧠 Complexity around 3.75 / 5 on the BoardGameGeek scale
Some of the key features I want to bring to PP:
⚙️ Heavy engine building with refining chains, production lines, and lots of materials
🧭 Exploration with meaningful choices
🌌 A strong 3X feeling — but without direct conflict
🤝 Extensive trading focused on creating win-win situations
🔐 “Mechanical trust”
🎨 Beautiful, deep artwork by Kino — and absolutely no “beige” 😄
🗿 Cool miniatures or meeples!
⚙️Completely unique action selection system
The ambition with PP is to create a medium-heavy euro game unlike anything else out there!
In general, I absolutely love playing euro games — but I often find the player interaction underwhelming at best. Too often, interaction is limited to negative actions such as blocking spaces with worker placement, hate-drafting cards from a display, or similar mechanics designed mainly to prevent others from progressing.
That perspective changed when I played Sidereal Confluence at the board game club “Pap & Drager.” It completely changed my understanding of what player interaction in board games could actually be.
With PP, I want to bring heavy trading and negotiation into the experience — with a strong focus on positive outcomes and genuine win-win situations 🤝
Even though the game is fully competitive, I want it to rely almost entirely on positive player interaction.
Newsletter #19 – Making Complex Systems Feel Natural!
Hello everyone, and welcome to Newsletter #19! 🚀
Newsletter #18: – Enter the Prosperity Protocol!
🎲 Hello everyone, and welcome to Newsletter #18!

