Sky Empire production details!
It’s time to discuss production and final costs!
Current Updates:
- Rulebook: A better-edited version of the rulebook will soon be ready for external proofreading.
- Production Files: Files are being assembled for review copies. Unfortunately, this process has been slightly delayed due to illness within the external team.
- TTS Version: The Tabletop Simulator (TTS) version should be fully updated within the next week or two.
- Box Cover: The box cover design is a work in progress, with Justin Gerard working diligently on it.
Manufacturer Decision:
I’ve decided to go with Eastar over Panda Games Manufacturing based on several key factors:
- Responsiveness: Eric Fu of Eastar has been very quick and helpful in addressing questions.
- Feedback and Ideas: Eastar provided valuable suggestions for production.
- Cost and Speed: Production with Eastar is both cheaper and faster.
- Digital Samples: Eastar will provide 10 free digital samples upon deposit.
For those unfamiliar, Eastar is a trusted manufacturer of many crowdfunded games, including titles from Awaken Realms like Tainted Grail, ISS Vanguard, and Nemesis.
Costs and Pricing:
Here’s a breakdown of the numbers:
- Pre-production Costs:
Developing the game for print will end costing around a total of $70,000. - Factory Molds and Setup:
Molds and file/machine preparation for production will cost approximately $80,000, with a significant portion allocated to the 50 miniature molds. - Production Costs:
At a production run of 2,000 copies, the cost per game will be $38. - Total Base Cost:
Adding the above, the total base cost per game at 2,000 copies comes to $113 per unit. This does not include marketing costs or additional expenses like shipping from the factory to the fulfillment center.
Marketing and Pricing Strategy:
Given these costs, the plan is to launch the game on Gamefound at a price of approximately €160 / $170. The marketing angle will emphasize the value:
“€160 for a 154-miniature game!”
I believe this price point will be competitive compared to other indie game designers.
Final Notes:
I aim to keep the profit margin minimal—just enough to establish myself in the market and fund the next game. However, this plan depends heavily on reaching a high number of backers. Excess inventory sitting in storage isn’t feasible due to the high costs involved.
Additionally, I plan to offer a flat shipping rate for most regions, even if it means absorbing some losses on shipping costs per game.
Battlereport #2: 4-player
Yea so…
– On November 17th, we played an amazing 4-player game, and I was brimming with excitement to create a brilliant battle report!
But..
As usual, I got so caught up in the game that I ended up taking lots of pictures but no notes. I really should have written the report within a day or two…
But..
I didn’t – sorry!
I’ll try to do better next time. Until then, here’s just a picture of the game ;)
You’ll notice my home island (I was orange, playing Kazugan) was taken over by Ra Zi. The winner was my wife, playing Alabastus, but it was a really close match in the end. There were tons of epic battles between destroyers and behemoths, and even some wild Leviathan kills.
That was the 7th newsletter from Greymarsh Games!
The next newsletter will hopefully show the game trailer, a final TTS version for playtesting, and maybe the box cover! Stay tuned!
Peace out!
/Preben